Thursday, March 25, 2010

Revised Production Schedule

Since I'm a little behind this week, I'm going to update my production schedule for the coming weeks.

Week 4 (April 8): Environment built, rendered, and animated in Maya. Imported into After Effects, and all objects animated according to the Maya camera's movements. No particle effects added or other fancy things. Music track layed onto timeline. No SFX.

Week 5(final?): Everything finished. From last update, all effects added, all sounds added.

Wednesday, March 17, 2010

$%&#^%@#

So....my AE project file got corrupted right as I was about to render out some turntables. Gotta start over. Luckily, all I had done was the various ship models, so it shouldn't be too hard to replicate. I'll see what I can post by tomorrow.

All the more reason to back up your files, kids.

Thursday, March 4, 2010

Storyboards

In lieu of storyboards, see the video I posted below, since the flow of the action will be very similar to it. I will be bringing some concept art drawings to class instead.

As for the story, here's a rough outline:

Intro:
-A start-up screen for a computer system of sorts, showing diagnostics and other random information.
-The screen melts away to reveal a virtual world, very Tron-like, seen from the cockpit of a ship of some sorts.
-Cut to the exterior of the "player ship" as it takes off out of a hangar and zooms away, camera panning around.
-Fade to ______. (black, or perhaps a system diagnostic screen of some sort)

1st Action:
-Fade in to view from behind ship as it begins the simulation. A HUD fills the screen, despite not being from the perspective of the cockpit.
-A diagnostic window prints the words "Simulation #2: Start!".
-Window prints "Exercise: Evade!"
-The ship flies through the virtual world, dodging electrified pillars that rise out of the ground.
-Eventually, too many pillars rise at once, and the ship is forced to shoot its way through to pass.

2nd Action:
-Window prints "Exercise: Engage!"
-Enemy ships swoop down from above and shoot at the player ship.
-The player ship weaves in and out, destroying each little ship, but not without
taking a few hits itself.

3rd Action:
-Window prints "Exercise: Endure!"
-A large enemy 'boss' ship swoops down, attempting to destroy the player ship.
-Both ships fight each other for a duration of time, with no conclusive winner.
-The boss, distracted by the player ship, does not notice the tunnel signifying the end of the simulation, and gets destroyed on the wall above it. The player ship swoops into the tunnel safely.

End:
-The virtual environment changes a different color.
-Diagnostics on screen show results of simulation, and also display the end credits for the movie.


This might be too ambitious. We'll see....

Tuesday, March 2, 2010

Final Treatment - "Simulation #2"

My final project will be titled "Simulation #2". It is the sequel to "Simulation #1", which I made around a year ago in FST 332: Motion Graphics & Digital Effects. See below for video. It was made entirely in After Effects.

Simulation #1 from Matt Zeher on Vimeo.




That movie was literally done overnight, as the final project for the class. I was stumped on ideas, and came up with it at the last minute, being inspired by retro arcade games with wireframe 3D graphics and "Tron". It lacks a certain amount of refinement and debugging, which I hope to address in "Simulation #2".

For Sim2, I'm going to add much more diagetic evidence that it takes place in a virtual environment, such as a heads-up-display, and perhaps a 'start-up' sequence of sorts. The visual design will be much more advanced as well, with 'enemies' more elaborate than simple spinning polygons, and a protagonist ship that looks less like a stock airplane. The animation will be much more advanced as well...instead of a straight trench, I'm going to attempt to build a labyrinth of sorts inside AE, which the ship will navigate through, destroy, or even fly over in some cases.

I'm playing with the idea of having a transforming vehicle of some kind. Where the simulation will start out with the vehicle rolling around on the ground, and then it transforms into some sort of flying jet. That may be too complicated to be worth doing though. Considering that this project is only supposed to be one minute as well (unless we can go over), I may be trying to cram too much action into too short a time span.

So, to put it shortly, I plan to do something narratively similar to Sim1, but much more highly refined and detailed. And in HD. Storyboards pending.

Thursday, February 25, 2010

Bumper Final

I revisited the character "Dzinok" that I originally used in 3D-Animation class a year ago. He was from "Pungo Luna", for those of you who happened to be at the Spring '09 student screenings.

Didn't really have a pre-determined idea when making this bumper. Just wanted to play around with some features in After Effects.

Chips and Salsa Film Festival Bumper from Matt Zeher on Vimeo.

Wednesday, February 24, 2010

Rotoscope Final

"Unfortunately, one of his rocket boosters malfunctioned."

FST 333: 10 Second Rotoscope Animation from Matt Zeher on Vimeo.

Thursday, February 11, 2010