In lieu of storyboards, see the video I posted below, since the flow of the action will be very similar to it. I will be bringing some concept art drawings to class instead.
As for the story, here's a rough outline:
Intro:
-A start-up screen for a computer system of sorts, showing diagnostics and other random information.
-The screen melts away to reveal a virtual world, very Tron-like, seen from the cockpit of a ship of some sorts.
-Cut to the exterior of the "player ship" as it takes off out of a hangar and zooms away, camera panning around.
-Fade to ______. (black, or perhaps a system diagnostic screen of some sort)
1st Action:
-Fade in to view from behind ship as it begins the simulation. A HUD fills the screen, despite not being from the perspective of the cockpit.
-A diagnostic window prints the words "Simulation #2: Start!".
-Window prints "Exercise: Evade!"
-The ship flies through the virtual world, dodging electrified pillars that rise out of the ground.
-Eventually, too many pillars rise at once, and the ship is forced to shoot its way through to pass.
2nd Action:
-Window prints "Exercise: Engage!"
-Enemy ships swoop down from above and shoot at the player ship.
-The player ship weaves in and out, destroying each little ship, but not without
taking a few hits itself.
3rd Action:
-Window prints "Exercise: Endure!"
-A large enemy 'boss' ship swoops down, attempting to destroy the player ship.
-Both ships fight each other for a duration of time, with no conclusive winner.
-The boss, distracted by the player ship, does not notice the tunnel signifying the end of the simulation, and gets destroyed on the wall above it. The player ship swoops into the tunnel safely.
End:
-The virtual environment changes a different color.
-Diagnostics on screen show results of simulation, and also display the end credits for the movie.
This might be too ambitious. We'll see....
Thursday, March 4, 2010
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